Every card also has a penalty as well, indicating how much either you or the Sheriff will have to pay if caught out, with the penalty for contraband obviously being fairly high. Contraband includes things like mead, crossbows, pepper and silk, and is much more valuable than the normal green Goods, with a single crossbow being worth 9 points. Cards with a red border indicate contraband that is entirely illegal, no matter how much fast talking you might to do. Chickens are by far the most valuable of the legal Goods with a value of 4, while apples are cheapest at a meagre 2. Green borders indicate perfectly legal items chicken, cheese, apples and bread, to be exact, with each having a different market value. With all that out of the way the game can begin, with each player drawing six cards from the deck of Goods. And that’s the aim of the game, to amass the most points by time each player has stepped into the Sheriff’s shoes three times, tallied by counting up the total listed on your various Goods and the amount of coins sitting before you. You’ll also be given a small pile of coins that also count toward the final score, too. Your playercard is your merchant stand where all the goods you’ve managed to get into Nottingham will be placed, ready for counting at the end of the game. This has no bearing on the gameplay as no character has any special abilities or anything of the sort. Of course, a donation to the Sheriff’s re-election campaign can go a long way to ensuring a bag gets through unchecked…*cough*Īt the start of the game you pick out a character card. Every turn a player will step into the role of the Sheriff and shake down the other players as they bring goods to market, judging them as being either honest and law-abiding or scoundrels sneaking illegal goods into Nottingham. But let’s not allow facts to get in the way of a good yarn, shall we? It’s not hard to imagine a few of these honest traders sneaking crossbows through the checking area to supply Hood and his gang, or sending some coin into the forest to aid the outlaws who must surely have had some substantial operating costs. It’s these merchants you’ll be playing as, attempting to earn as much money as possible while dealing with the rotten Sheriff whose only goal is to line his own pockets. Okay, okay, so technically the rulebook never actually mentions Robin Hood or merchants funding his activities deep within Sherwood forest. Thus we find ourselves playing The Sheriff of Nottingham. Contained within their cargo was often contraband, some intended simply for some extra coin, and others to aid the outlaws in their mission. However, much less know was the tale of the poor, completely and totally honest merchants attempting to bring their varied goods to market under the watchful eye of the Sheriff. Against him was the vile Sheriff of Nottingham. (Bonus points if you got the reference in the title.)Įverybody knows the legendary tale of Robin Hood, the outlaw who robbed from the rich and gave to the poor with the aid of his band of merry men, who typically broke out into song and performed slapstick antics, if the awesome Men in Tights is to be believed. Review copy supplied free of charge for review. Designed by: Sérgio Halaban, Bryan Pope, Benjamin Pope, and André Zatz
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |